Monday, July 20, 2015

Media Ecology and Learning Case

Media Ecology and Learning Case

4 comments:

  1. Niah’s technology use is pretty good if she’s already sending pictures through email at 8 years old. A lot of kids I’ve had in class, at 11 & 12, don’t know how to attach files to an email.

    That is a great point about the skills that students develop through trial and error during game play. There is no tangible reward for them to do well, yet they spend hours and hours trying to improve their skills. It would be great as educators if we could find a way to tap into that!

    I really liked your comment, “As educators it is our job to color outside of the lines or think outside the box…” I wish administrators would allow teachers to do that more. There are so many testing requirements, and specific objectives that have to be met, sometimes there is no time to be creative.

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  2. Niah seems to be like most of the young people that were interviewed. Her technology skills were mainly learned outside of school. I think it’s great that Niah, not only knows how to send emails, but can upload a picture into the email. I don’t think my young person (age 15) knows how to do that (he didn’t mention it in the interview). However, he also only used the computer at school for testing, research, and typing practice.
    It would be nice if an email address were provided to all students from a certain grade and up. Then they could communicate and collaborate through email while also learning technology skills they will need in the future.

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  3. Niah sounds like she is already on her way to having a good understanding of some technology tools. I really like all three of your comments. Its hard to manage technology or any computer time in the daily classroom schedule and with so much expectations for testing preparation it not any easy task.

    The emails for each grade sound good especially for communication and collaboration among the students that sound really interesting. There should be opportunity to pursue that in a technology lab of some sort.

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  4. Great case study. I feel like yours is similar to mine in that both students enjoy online games and doing them for fun outside of school. Using games in schools can greatly help stduents understand different concepts that may not be grasped when using a text. I think all students would even learn something new from playing games (educational, obviously) in the school setting. I used to play a game call 'Typer Shark' to learn how to typle. It was better than just copying text from a book to a computer screen. It made learning fun and exciting by having a goal. I think more games could be used to help bridge a gap that now exists some places. Granted, online tools can be used for so much and I hope that is eventually the case in all schools, but games serving a pupose within lessons, could benefit the students for now and be a start to a future in digital literacies.

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